44 - Gamification in Digital Products with Anastasia Liamets (CEO & Co-founder @Milestone)
2024-06-03
0:00
51:02
Gamification helped Duolingo increase retention from 12% to 55%. So it is about time to shed some light on this topic. Anastasia and I discussed what gamification is, how to apply it and give you some tangible examples.
You can find Anastasia on Twitter and Linkedin.
Furthermore, check out her company Milestone.
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