Nice Games Club - a gamedev podcast! podcast

"This is an impossible challenge" Friction by Design; Diversity in Scoring

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In this episode the club house talks about the games that they have been playing. Mark attempts to define the terms good friction and bad friction, declares his distaste of rouge-likes, and talks about friction in his current projects. Lydia shows us how to make scoring sound way more academic.

0:18:21

Friction by Design

Mark tries to define some terms: Good Friction - something that was designed into the game, or that could be described as a bug, or only confuses a player Bad Friction - unintentional friction0:45:47

Diversity in Scoring

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