Nice Games Club - a gamedev podcast! podcast

“That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes [Nice Replay]

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#368“That’s way too many pawns.”Roundtable2024.10.11

This week, Ellen kicks things off with a chat about how games tell players, “This might be tough!” and how to make that fun and fair. Stephen and Mark jump in with their takes on what makes difficulty settings shine. Then, Mark thinks about the practice taking familiar game mechanics and twisting them into something fresh. Think pacifist runs or limited equipment modes. Why limit yourself to one way to play when you can remix the whole game? As always, there are some goofs in here, too.

Unity 6 Preview is now available - Nancy LarueUnityUnity is canceling the Runtime Fee - Matt BrombergUnityUnite Conference - UnityHasbro Game Night (for Switch)We Were Here Series - Total Mayhem GamesSteamLoopy: a tool for thinking in systems - Nicky CaseMachinations: Create digital twins for your systems, processes or economies

Communicating Difficulty

0:21:44Ellen Burns-JohnsonGame DesignReally Bad ChessPuzzmo - Orta Therox & Zach GageAggro Crab Studio"Why Quitting Is Usually Worth It" - David Duchovny & Stephen DubnerFreakonomics Radio Network

Remixed Play Modes

0:40:35Mark LaCroixGame DesignMetro Nexus - Noble Robot10 Most Unique Multiplayer Modes In Video Games - James KennedyThe GamerExtra game modes - Universal Videogame ListPARKS Board Game - 59 Parks

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