How much detail do you put into your NPCs before the dice hit the table?
Pat and Che explore their very different approaches to preparing and running the non-player characters who fill their campaigns. Pat shares his one-page NPC profiles — appearance, background, motivations, and complete stat blocks formatted for quick reference mid-session. Che describes his leaner method of noting names, motives, and the few skills that matter, building out characters like Lady Arteris Penhaligon only when the story demands it. From Jumpin' Jack Fossier conjured on the spot to a watchman abandoning his post to change his shirt, they dig into how NPCs become memorable people rather than plot devices. Pat also explains his technique of mentally casting actors to give each character a distinct look, voice, and presence the players can latch onto.
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PAT'S BLOG:
Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPS
OR
RPR PATREON: patreon.com/rpgrescue
THANKS:
Jon from Tale of the Manticore for the music:
https://taleofthemanticore.podbean.com/
Logo by MJ Hiblen:
https://www.patreon.com/MJHiblenART/
DISCLAIMER & NOTICE:
The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.
GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.
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