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James Mendez on Playing With Chemistry

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James Mendez on Playing With Chemistry

This episode of Experience Points features James Mendez, a professor of chemistry at Indiana University Columbus who designs 3D-printed models, role-playing games, and board games to make chemistry approachable for students who are not chemistry majors. James explains how boredom in his classes led him to 3D printing, and why he embraced colleagues' criticism that his models were just toys. In his interview he discusses how holding a physical model makes abstract concepts concrete, and why the hardest compromise between scientific accuracy and playability is resisting the urge to include too much - a lesson James learned from his first chemistry role-playing game, Chemistry and Chaos. James advises professors designing their first learning game to play what already exists, such as Periodic and Chemistry Fluxx, before reinventing the wheel. James closes by describing Periodic Pipes, his board game that turns the periodic table into a path of knowledge checks, and encourages subject matter experts to try designing a game even when early attempts fall short.

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Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/176

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