Eidolon Playtest podcast

[PREVIEW] Design Session #75: Consequences

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The time of Threadspinner Playtest is very nearly upon us, which means we need to get the game finished up and ready to play! Let's circle back and talk some more about how "dying" works, and flesh out the mechanics for this game's version of the Phantom Clock! And let's actually play a little Threadspinner to make sure it makes any sense at all!

Edited by Luke

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