
* Introduction to Blades
* Fantastic adventure collection.
* Example of building story arcs around thread items.
* Strongly aligned with Cara Fahd.
* Using the items will make the game about the ork nation.
* Book structure: Five adventures, each related to one Key Knowledge.
* The Blades' curse and potential pitfalls.
* While a good template, you don't need to go to this extent with all thread items in your game.
* One line summaries of the different adventures.
* Interludes to introduce how the characters learn the first part of each Key Knowledge.
* History of the Blades of Cara Fahd.
* Finding the Blades and Shattered Pattern.
* The Powers of the Blades and number of player characters.
* Deeds and Legend Points.
* GM preparation before running the adventures.
* Item History is helpful, but not required.
* Non-orks and ties to the new Cara Fahd.
* The introductory chapter to the book has good advice on potential player issues.
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