
This one was a real pleasure. Harvard and I go back to our Sony Santa Monica days, which involved a lot of late nights and a lot of pizza. Even so, I learned things about him I never knew. The biggest was that underneath decades of production and project management, he’s still the kid who mailed game ideas to Atari.
We also got into the side of game-making we rarely cover on the show: frameworks, milestones and the operations work that gets a game out the door. Harvard explains all of it in a way that makes it clear why it matters to everyone on a team.
Highlights
- A horse-track win, an Atari 5200, and the best investment his parents ever made
- Getting hired over breakfast the day after a layoff, without realizing it had happened
- Owning the friction he caused by stepping outside his lane as a young producer
- “Rules of play,” and why teams should write them before they need them
- Why milestones should feel like Christmas season, not Christmas Day
- Turning a layoff into the best summer in years, building a Roblox game with his daughter
Grab a coffee and give this one a listen. It’s a different angle from what we usually cover, and I think you’ll enjoy it.
Find the Podcast at:
Find Harvard At:
Fler avsnitt från "Dev to Dev"



Missa inte ett avsnitt av “Dev to Dev” och prenumerera på det i GetPodcast-appen.








