
0:00
1:42:00
In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss why they couldn’t put rewind into Assassin’s Creed, the problem with designing for a meeting, and why he needed to have players beat up the pope. This episode was recorded on April 15, 2025.
Fler avsnitt från "Designer Notes"



Missa inte ett avsnitt av “Designer Notes” och prenumerera på det i GetPodcast-appen.








