
You’ve been the DM for a long time (maybe even Forever!) and one of your players has finally said those magic words: “I think I wanna run a game.”
So, with all your wisdom, all your experience, all your skills – how do you help the new DM along in the game so that they have a good
time and the table has a good time? So that they want to get back into the DM chair?
For all you Forever DMs, and all you Prospective DMs, this is the episode for you!
2:05 3WD drops their Birthday Game Challenge!
2:45 The Wizard Washburn gets run through his 70th Birthday Adventure by our own Chaos Engine, Little One, Hawk Morgan’s BFF, Bonnie!
5:50 The easiest way to help… be a resource (and DM Chris’ first question on the die roll for a Potion of Healing.)
7:55 The trepidation that a new DM has when running a game for experienced DMs.
10:00 Always allow the new DM the room to breathe and create their own game.
12:00 Let the new DM decide how much they do or don’t need your help – and how the way you play your character can be the biggest help.
13:45 “Take small bites.” And how running a game makes you a better player: DM Empathy.
15:40 “Investing in Loss.” Getting comfortable with being uncomfortable.
17:20 Two Forever Tips for a New DM: Use pre-gens and run a concise game.
19:00 Don’t make your DM dance when they’re new.
24:00 DM Dave sees DM Chris’ Death Sword and raises him the Dragon Slaying Longsword of +50 and our tangent into the Design Teams at WotC not talking to each other in Dragonlance and Curse of Strahd.
25:50 DM Dave relates a story that illustrates what we’re talking about.
29:15 DM Tony shares how he didn’t mentor DM Thorin well in one of his first games he ran for them.
32:50 Final Thoughts.
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