Supercell's Project R.I.S.E Update: Gameplay Review with new features & improvements
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lancaric
Youtube: https://youtu.be/_CEkh3WNXq4
Join our slack channel here: hhttps://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ
Agenda
00:00 Epic intro
01:24 Introduction to Project Rise
02:58 Gameplay Mechanics and Changes
05:54 Hero Progression and Meta Features
08:53 Team Dynamics and Individual Progression
11:59 Consumables and Floor Mechanics
14:52 Cumulative Rewards and Risk-Reward Mechanics
18:03 Final Thoughts and Future Updates
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Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
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Takeaways
The game has undergone significant changes since the last update.
Players can now join or create teams to play together.
Hero progression includes new tiers and abilities.
The game is shifting towards individual player progression.
Consumables like Phoenix feathers are now persistent and consumable per player.
Floor skips have been introduced to ease gameplay.
Cumulative rewards are based on performance and strategy.
The game is more polished and engaging than before.
The community is actively involved in the game's development.
Future updates are expected to refine the game's meta features.
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Felix Latest Article -
https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes
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