
Lorne Lanning, co-founder of Oddworld Inhabitants and the creator and voice of Abe, joins Greg Off to talk about the long road from a New York painter's studio to one of gaming's most personal universes.
Before Oddworld, Lorne studied photorealism at the School of Visual Arts, ran the studio of the painter Jack Goldstein, made animation for the "Star Wars" missile-defense program at TRW, and worked his way up to visual effects supervisor at Rhythm & Hues. In 1994 he and Sherry McKenna founded Oddworld Inhabitants, and in 1997 they shipped Abe's Oddysee. Since then he's lived through almost every way a game can get made and paid for, and he's kept the same idea at the center: games can reward empathy instead of aggression.
In this episode:
- A Navy kid in the Cold War, expecting the end of the world.
- Learning to see at the School of Visual Arts.
- Jack Goldstein: "You just don't have any ideas."
- Hope as an endangered natural resource.
- TRW and the "Star Wars" program: the weapon, or the video of it?
- Rhythm & Hues, and meeting Sherry McKenna.
- Joseph Campbell and the case for modern myths.
- Pitching Sherry: five movies or five games.
- Why Abe went pre-rendered when everyone else went polygonal.
- The non-gamer test, and bringing film language to games.
- Infinite lives, and empathy as the driver.
- "Just give him a goddamn gun," and the answer: possession.
- Unique names for a search-engine world.
- A sequel in nine months: Abe's Exoddus.
- Double A, not triple A.
- Rocket League, Fall Guys, and the case for new kinds of games.
- "A disposable history," and Steam giving Oddworld a second life.
- Taking the company back.
- Three generations of players.
- Never say die.
Recorded remotely, the conversation keeps circling back to why Abe never got a gun and what Lorne thinks games owe their players. As he puts it: "I came to believe that the most valuable endangered natural resource was hope."
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