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Returning "favorite" Laura Onderwater re-enters the clubhouse to talk about task tracking, naming conventions, and paper trails of various kinds in an engaging discussion on concept art workflows. Even if you’re not part of an art team, there’s a lot to take away from this one!
- We spoke with Laura previously in an episode onVisual Worldbuilding
Concept Art Workflows
ArtProductionLaura on ArtstationLaura on BlueskyMore episodes from "Nice Games Club - a gamedev podcast!"
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