Kiwi Talkz podcast

Metroid Prime 4 Review With Ex Retro Studios Developer (Jack Mathews)

10/26/2026
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It took a long while to get here! Finally after much delay here is the review of Metroid Prime 4 with my good friend Jack Mathews (Lead Technical Engineer On Metroid Prime Trilogy) In this episode, Jack Mathews and I analyze the development, design, and production challenges of Metroid Prime 4.

#metroidprime4 #metroid #nintendo

iF YOU WANT TO BUY JACKS WIFES COOK BOOK YOU CAN GET IT HERE https://www.amazon.com/dp/0593853148?lv=shuf&channelId=500&plpRedirect=mhFallback

TIMESTAMPS

00:00 - Intro

01:25 - Metroid Prime 4 Overview

04:00 - Nintendo & Retro’s Collaborations On Metroid Prime Trilogy

06:38 - Mark Pacini Knew How To Deal With Tanabe

08:04 - Working With Risa Tabata

11:05 - Tanabe Is The Reason Prime 4 Is The Game It Is

12:01 - Memory Fruit/Certification Whiplash

13:45 - Jack Breaks Down The Intro Of The Game

18:30 - Sol Valley/Shrines

20:00 - Federation Marines

21:00 - Federation Faces In Prime 3

22:00 - Retro Studios Artists

23:14 - Why Tanabe Is Obsessed With The Federation

24:30 - The NPCs Weren’t Necessary/Prime 3 NPCs

26:15 - Ice Belt/Grievers Climbing Through The Walls

28:30 - Missiles Alerting Grievers In The Mines

31:18 - Jack Thinks Samus Should Never Talk

33:30 - Sylux’s Origins Was Terrible

35:00 - Metroid’s Presence Was Pointless

37:15 - Retro Getting Handed Bandai Namco’s Version Of Prime 4

39:45 - Why Sol Valley Didnt Work From A Production Standpoint

45:40 - Original Idea For Samus’ Ship In Prime 3

48:15 - Missing Visors, Speedbooster & Screw Attack

49:15 - The Vi-O-La

51:30 - Jack Played Prime 4 Mostly In Handheld

53:35 - Free Aim Issues On The Bosses/Mouse-Mode

56:30 - Prime 4 Is A Technical Marvel

59:45 - Retro Wont Make Metroid Prime 5 or Prime 2 Remastered

1:01:44 - Retro Is Done With Metroid

1:03:22 - Item Upgrades Are Uninspired

1:05:30 - Prime 4 Wasn’t Innovative

1:07:45 - Mark Pacini Is One Of The Best Systems Designers Ever

1:09:29 - Metroid Prime Trilogy Worked Cause Of Coordination

1:11:30 - AAA Development Is So Large You Can’t Pivot Anymore

1:12:28 - Prime 4’s Design Is Linear Corridors

1:14:42 - Green Crystal Hunt

1:15:30 - Chrono Tower Had Nothing

1:17:35 - Jack & Kiwi Rank The Prime Games Best To Worst

1:19:50 - There Are Only 4 Enemies in The Game

1:21:23 - Jack’s Wife’s Cook Book

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