Going Analog Show podcast

186: Working with IPs - challenges and lessons learned (guest: Jay Cormier, Off The Page)

0:00
50:04
Rewind 15 seconds
Fast Forward 15 seconds
Our guest this week has been making games for a decade and a half now. In recent years, however, he's been working with a lot of licenses such as the WWE, Scooby-Doo, and Dungeons & Dragons. He's parlayed that experience into running his own company, Off the Page Games, publisher of Mind MGMT and the upcoming Grendel: The Game of Crime and Mayhem. So yeah, the guy knows a thing or three about dealing with intellectual properties. Jay Cormier joins our show to talk about why that specific experience helped him launch Off the Page -- and what are the challenges and lessons he's learned from working with so many different IPs. Chapters: Going Analog's Game Pick: Hell of a Deal. Jay's Game Pick: Tikal. More about Off The Page Games. Trivia for our guest. Jay's topic: The challenges and the lessons learned from working with IPs. Learn more about your ad choices. Visit megaphone.fm/adchoices

More episodes from "Going Analog Show"