Furidashi Game Design Academy podcast

142. Metal Gear Solid V: The Phantom Pain (2015) | Year of Metal Gear | S6E09

0:00
59:09
Rewind 15 seconds
Fast Forward 15 seconds

Here we are at the end... or, at least, an end. One of many ends, as it turns out. We explore what it means for a whole series of games to end up being about alienation despite trying to be about identity. A game that can't escape its own structural sexism. A game that has genuinely refined combat and stealth mechanics but is so bloated it can never quite cohere into a well-defined vision. It's a sad to place to end, but fret not. We will end again.

Patreon: https://www.patreon.com/furidashi

Lauryn: https://bsky.app/profile/espressocat.bsky.social

Nicholas: https://bsky.app/profile/academicality.bsky.social

More episodes from "Furidashi Game Design Academy"