
We're recording Episode 369 of Forever Exiled across Canada and New Zealand, straight after ExileCon 2026, and apparently we need time for two forever games now! We compare watching the keynote from home with being there in Auckland as we unpack Grinding Gear Games' biggest Path of Exile announcements. For Path of Exile 2's December 1.0 release, we get into the Duelist and Shadow, the Knight's customisable Squire, and our excitement for Acts 5 and 6 without digging into story spoilers. Then there's Conquerors of Wraeclast, a league that somehow puts army building, battlefield strategy and a community-wide faction war into our action role-playing game. We talk about why that combination has us so excited, where all the menu management might get in the way, and the quality-of-life changes we can't wait to try, especially the death recap and switching between controller and keyboard and mouse.
Path of Exile 1 wasn't about to let its sequel have all the attention. We dig into 3.30: Covens of Umbra, the rebuilt Atlas passive tree, new pinnacle encounters, scarabs being removed, Mirage going core, and the loot overhaul that has us both planning another league start. Less junk on the ground and more meaningful drops sounds like a pretty good reason to dust off our loot filters. We compare the freedom of PoE 1's endgame with PoE 2's Atlas changes and explain why this weekend changed our expectations for both games. Along the way, we've got travel chaos, convention stories, racing finals, developer Q&As, and a reminder of how welcoming this community can be when we're all in the same room. Huge thanks to everyone who made ExileCon such a special experience. Now we just have to work out when we're going to play all of this.
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