
If you want a short primer on Imperium, this is for you.
Daniel wanted to replay the 1995 space 4X classic Ascendancy on his Mac. He didn’t know about DOSBox, so he built his own game: Imperium.
He joins The Bloody B and Vaish to talk about reimagining Ascendancy’s population puzzle, ship power and alien species for 2026.
We get into how the AI opponents were built through thousands of simulated games, and how Daniel used Claude for code and image AI for art, with hundreds of hours of hand-finishing in Photoshop.
We also take on the AI slop debate head-on, and Daniel shares where Imperium is heading next.
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