
Scissor-pipes, Assemble!
Drink whenever you hear a sneeze!
The Best Friends finally arrive at Hallowmyre to a surprising scene barring them from entry. In order to gain entrance to Zerxik's home town they must jump through hoop after hoop with little hope of salvaging what little remains.
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Bonus content now available on Patreon!
Keep the stories coming and the drinks flowing with the cast in The Afterparty & The Nightcap
First, the players cut loose in The Afterparty, scheming without the DM and prepping the questions that could reveal the untold from behind the screen. Then, in The Nightcap, the DM faces the dice and the drinks—fighting to protect his secrets while the truth of Celebranthia claws its way to the surface.
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