DoubleDM podcast

Death is just boring

11/2/2026
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Death is a normal consequence for players in TTRPGs just strolling up to the dragon and taunting it even though they are severely undergeared... But is that really fun? Death is often a stop to the game itself, and do we really want the game to stop?


We want the game to continue, so we should make it continue, not without the right consequences obviously, but do we really need to kill off a player character every chance we get? Or would a much more interesting story consequence be much more fun? Sometimes yes and sometimes no...


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"Midnight Tale" Kevin MacLeod (incompetech.com)

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"Ascending the Vale" Kevin MacLeod (imcompetech.com)

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