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In this episode, veteran game designer Martin Annander reflects on nearly 20 years in the industry and breaks down what creative collaboration really looks like in game development.
We discuss:
Why constraints can make games better
How collaboration breaks down in silos
Task forces, decision-making, and leadership
Healthy conflict and killing your darlings
Remote work, trust, and creative ownership
Why systemic design invites players into the process
The future of smaller teams and freelance collaboration
A candid, experience-driven conversation about making better games—and working better together.
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