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Accessibility (with Dave McKee)

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We invite music producer and sound designer Dave McKee into the clubhouse to talk about accessibility in games this week.

Accessibility

AccessibilityGame DesignControl Accessibility Report - "Vivek Gohil, Ben Kendall"Family Gaming DatabaseInclusive Gaming: How Game Developers Can Make Video Games More Inclusive And A… - Accessibility.com
  • Visual impairment accessibility musts:
    • High Contrast
      • User-set color schemes
    • Big Icons! (more important even than large text, which is also important)
    • Leverage Haptics (HD Rumble) paired with visual cues
    • Toning the music down (Dave recommends, regretfully)
    • Accessibility options should come up at a game’s first-launch
The next Forza will help blind players race by listening to ‘beeps and boops’ - Tom WarrenThe VergeRay Tracer - WayverbHow Next-Gen Audio Improvements in Snowdrop Could Mean Real-Time ‘Ray-Tracing A… - Youssef MaguidUbisoftTekken 8 Accessibility Features Are Causing Controversy - Trumann TuGameRantThe Importance of Audio Described Cutscenes - Dom ParkerLinkedInSelf-Voicing - Ren'Py

Additional Resources not talked about on the show

Xbox Accessibility Guidelines V3.2 - MIcrosoftCan I Play That? - Can I Play That?XR Access - XR Access

Dave McKee

GuestAn electronic and orchestral music producer and sound designer going by the name ViRiX.External linkLinktree

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