Saying NO to Millions revenues?! Balatro: Power combo of Poker & Solitaire.
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Youtube: https://youtu.be/bINdgyGjc_w
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ
Agenda
00:00 Epic intro
01:20 The Excitement of Gaming in Turkey
03:01 Introduction to Balatro: The Card Game
06:00 Gameplay Mechanics of Balatro
08:46 Deck Building and Strategy in Balatro
12:02 The Meta and Replayability of Balatro
14:59 Market Performance and User Engagement
18:01 The Future of Premium Games in Mobile Gaming
23:58 Monetization Strategies in Gaming
26:57 User Acquisition and Daily Active Users
29:57 Game Design and User Experience
32:00 Market Trends and Future Predictions
36:59 Closing Thoughts and Community Engagement
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Takeaways
Turkey's gaming industry is booming with opportunities.
Balatro combines elements of poker and solitaire for unique gameplay.
The game features a deck-building mechanic that enhances strategy.
Replayability in Balatro is virtually infinite due to its design.
Market performance shows Balatro is gaining traction among users.
Premium games face challenges in the mobile market.
User engagement metrics indicate strong interest in Balatro.
The design of Balatro exemplifies clever game mechanics without high budgets.
The hosts emphasize the importance of great game design over graphics.
Balatro's success could influence future mobile game strategies. Minecraft's daily revenue is significant compared to other games.
Free-to-play models with ad removal options can be more profitable.
User acquisition strategies are crucial for scaling games.
Game design must cater to casual players for broader appeal.
Market trends indicate a shift towards mobile gaming.
Community feedback is essential for game development.
Retention strategies alone are not sufficient for profitability.
The gaming industry is evolving rapidly post-COVID.
Understanding user behavior is key to monetization success.
Future iterations of games must consider user experience.
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
Felix Latest Article -
https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes
Altri episodi di "two & a half gamers"
Non perdere nemmeno un episodio di “two & a half gamers”. Iscriviti all'app gratuita GetPodcast.