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Let's talk about ways to approach game design, i.e., where to start a game - and let's talk about more than the usual mechanics-first and theme-first approaches!
Previous episode I mention is Ep. 9: "Branching Out!"
GDC video I mention: https://youtu.be/4m-_WTKd8rE ("Aesthetic Driven Development: Choosing Your Art Before Making a Game")
My contacts: [email protected] / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze
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