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Then there were three. Today, we say goodbye to a member of the Skeleton Crew.
Afterwards, it's time for another round of downtime activities: Oz carouses and makes a new enemy, Four tries to be good but struggles, and Mal'kreth makes his debut as a pit fighter. Next, the crew needs access to Blackstaff Tower. In exchange for helping, the Queen of Knives tasks them with demolishing a rival gang's headquarters. Then, things start to get strange.
Roll the Bones is a Dungeons & Dragons podcast. You can reach us at [email protected], learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.
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