0:00
2:13:35
Manda indietro di 15 secondi
Manda avanti di 15 secondi
Way before Unreal Engine, Epic Megagames had already put out a different game creation system. In fact, it was their first product! Back in 1991 ZZT started out as a text editor, but apparently Tim Sweeney got bored and before he knew it, he was making the editor into a game. The editor remained part […]

Altri episodi di "DOS Game Club"