Game Dev Podcast | Coffee with Butterscotch podcast

[Ep570] The Parallel Problems of a Game Launch

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In episode 570 of 'Coffee with Butterscotch,' the brothers get into the messy final stretch of shipping How Many Dudes, where winding down development and winding up publishing have to happen at the same time. They break down why localization turns a simple task like screenshots into a sprawling multi-platform nightmare, and what it actually takes to coordinate QA, store pages, and platform partners when the clock is ticking. It's a look at why the last 97 days before launch can feel just as chaotic as the first.

Support How Many Dudes!
Official Website: https://www.bscotch.net/games/how-many-dudes
Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes

00:00 Cold Open
00:16 Introduction and Welcome
01:50 Navigating Game Development and Marketing
04:38 The Final Push to Launch
07:57 Balancing Development and Publishing
10:47 The Complexities of Localization and Platform Integration
16:41 The Complexity of Screenshot Requirements
19:21 Parallel Development Challenges
22:29 Automating Screenshot Processes
26:34 The Role of Publishers in Development
30:26 Navigating Platform-Specific Requirements
36:55 The Challenges of Marketing and Publishing
42:54 Lessons from Larger Organizations
46:40 The Risks of Outsourcing and Finding the Right Partners
53:58 Balancing Internal and External Resources
59:51 Looking Ahead to Launch and Final Preparations

Other things mentioned:
Sam giving a talk in Chris Zukowski’s “How to Market a Game” conference on Thursday, April 30th, at 10am EST:https://howtomarketagame.com/inside/

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. 

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Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. 

We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!

Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

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