
Hey everyone,
I've done some more editing on our podcast video - hope it comes out good.
Vik and I sat down to discuss 12 important points of the new 11th edition reveals.
We're happy to see codexes roll onto 11th, and we think that means the datasheets will stay basically the same. The new detachments (70) leave a lot of room for inbalance, and we're curious to see how all this new game content will interplay with the new scoring mechanisms that are impacted by your faction of choice.
Terrain and objective markers, David is not a huge fan but Vik is, what's your thoughts on this?
The fight phase has been a mess for more-or-less all of 10th edition, with some large changes coming, what do you think the fight phase could look like now, are the charge changes a nice QOL? Will the new 'pile in at once' mechanics prevent players from having good combat phases?
Enjoy,
Vik and David
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