
🔨 Forge Master review: Forging $3mil/month Revenue. Legend of Mushroom, westernized!
In this episode, we break down Lessmore’s second major hit after Arrows and explain why Forgemaster is a pure IAP-driven idle RPG with no visible ads. From Legend of Mushroom mechanics and gacha systems to LTV, UA limits, and creative strategy, this is a deep dive into why Lessmore knows exactly when ads help and when they don’t.
What we cover
• Why Forgemaster feels instantly familiar
• Legend of Mushroom DNA explained
• Why are ads missing on purpose
• LTV vs scale tradeoffs
• UA and creative bottlenecks
• How this game could scale further
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
00:00 — Intro & context after Arrows
01:40 — Why Forgemaster matters
03:10 — Visual DNA and reused assets
04:30 — Legend of Mushroom comparison
06:20 — Gacha, skills, pets & progression
09:00 — Idle loops and infinite treadmill
11:30 — PvP, clans and social layers
13:30 — The missing ads question
16:00 — Why Lessmore likely turned ads off
18:10 — Revenue, ARPU and LTV signals
20:30 — UA performance and CPI reality
23:00 — Creative strategy limits
25:10 — How to scale Forgemaster further
27:30 — Category outlook for idle RPGs
29:30 — Final takeaways
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
Otros episodios de "two & a half gamers"



No te pierdas ningún episodio de “two & a half gamers”. Síguelo en la aplicación gratuita de GetPodcast.







