As Games User Researchers our roles can be multi-faceted, but at our core we want to help ensure that the experience the designers are creating for their game matches what the players are experiencing. Regardless of what tools, methods, or strategies we use to get there – it is focused around understanding our players. But what if we approached our research a bit differently?
What if we shift from a mindset focused on research around understanding, and better understanding, the player to how do we design more effectively?
What would happen if we changed our approach to research and positioned ourselves as design tools? Would this work?
Join Lanie, Oli, and our special guest, Julien Hugenin, for a discussion on how we as researchers can help contribute to designing better things as well as some tips of ways we've seen this approach be successful.
Special thank you to Julien for joining us for this episode! Julien is the Game Intelligence cell owner on Rainbow 6: Siege. He focuses on bridging gaps in research pipelines and helping the project navigates player data and insights.
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