0:00
57:03
Retroceder 15 segundos
Avanzar 15 segundos

In this episode, we discuss life lessons, game bundles, and constraints. When you first start out in game dev, early projects have more constraints. Your team might have limitations in technical skills or artistic ability or just general knowledge. But constraints aren’t a bad thing! Leaning into and embracing constraints can inject a distinctive style and personality into a game.


Support Crashlands 2!

Official Website: https://www.bscotch.net/games/crashlands-2/

Trailer: https://youtu.be/yR_Opccn1n4

Steam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/


00:28 Intro

00:47 Thanks to our supporters! (https://moneygrab.bscotch.net)

03:30 Life Lessons

18:38 Demo Announcement

21:37 FlyhoppieAxerompa: Sam's art is so leveled up. Is he going to do the box art for CL2?

33:14 PureKnix: What are the business considerations of bundling with another developer's product?

38:45 Hydrochloric: Have you played 'grounded' (included on Xbox game pass) and if so what you thought?

45:15 Foxgameing: When making a game how do you decide which element/elements of the game represent it for making call backs 


To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★

Otros episodios de "Coffee with Butterscotch: A Game Dev Comedy Podcast"