Adeptus Ridiculous podcast

WARP TRAVEL: SAILING THE SEA OF SOULS | Warhammer 40k Lore

0:00
51:43
Retroceder 15 segundos
Avanzar 15 segundos

Send us a text

https://www.patreon.com/AdeptusRidiculous
https://www.adeptusridiculous.com/
https://twitter.com/AdRidiculous
https://orchideight.com/collections/adeptus-ridiculous

A warp jump is a form of faster-than-light travel around the Galaxy by means of entering the Warp, a parallel psychic dimension, and re-emerging to a new location in real space light years away from the starting position. 

A warp jump consists of a ship entering the warp from real space by activating its warp drives to open a tear between realities, traveling the currents of the warp by means of its conventional drives for an appropriate time, and then using its warp drives to re-enter real space at a new position, having bypassed light years of galactic space. This process is known as a jump or hop, and the act of entering or leaving the warp is known as a drop, shift, or translation. In order to safely utilize the Warp for travel, one must first travel to a System's Mandeville Point. This is the closest distance that a ship can safely enter or exit Warp Space from its intended destination. If one does not travel to a Mandeville Point, they risk having their Warp jump's direction and navigational calculations interfered with by the gravity of planets and other celestial objects.

Support the Show.

Otros episodios de "Adeptus Ridiculous"