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1:05:44
Co-hosts Michael Rubloff and MrNeRF speak to co-first author of Gaussian Splatting, Bernhard Kerbl.
Papers
3D Gaussian Splatting for Real Time Radiance Field Rendering
Taming 3DGS: High-Quality Radiance Fields with Limited
Hierarchical 3D Gaussian Representation for Real-Time Rendering
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