
ARM SoCs (system on a chip) have become a hot topic in the computing world in the past few years. Apple branded ‘Apple Silicon’, Qualcomm’s Snapdragon, Ampere’s Altra, and others have been disruptive in a world once dominated by x86/x64-based systems from Intel & AMD.
In Part 1 of a two-part series on ARM in postproduction, we explore some of the essentials of ARM systems, including:
- Basics of ARM vs x86/x64 processors
- RISK vs Non-RISK CPUs
- The flexibility & scalability of ARM
- The goal of a uniform product architecture and its advantage for a company like Apple
- GPU design/performance - the surprise of Apple’s ARM implementation
- The appeal and benefits of efficiency and low power consumption
- The benefits of unified memory
- Package scalability - faster/more cores, multiple SoCs
- Does clock speed matter with ARM SOCs?
- Additional benefits - onboard encode/decode abilities
- Are SoC GPUs ever going to be on par with discrete GPUs? Will discrete GPUs ever come to Apple ARM systems?
In part two, we’ll dive a bit deeper, exploring additional topics, including how cloud-based ARM computing could be a game changer for cost-effective, decentralized post workflows, what the future may hold for workstations from Apple and others, and much more.
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