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How to come up with a game or a challenge. 
	- Think of a core skill.
	- Put a roadblock into teaching that skill or performing it well
		○ Examples
	- Evaluate whether it is fun
		○ Achievable
		○ Simple
		○ Too difficulty
		○ Teaching the wrong skill
		○ Relevant enough to the original skill
Games: 
	- Think of a core skill, but in more broad terms like:
		○ Streamlines
		○ Gliding
		○ Movement
		○ Buoyancy
		○ Pushing on water
	- Create rules and goals
	- Goals are objectives: what the people do, ideally doing the skill you want them to work on, or a target by which the swimmers must do the skill you want to work on to succeed.
	- Rules are the roadblocks, or the conditions that lead to struggle and learning
	- Evaluate whether or not they're fun. 
		
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