
#47 - Midnight Protocol - Sixtyfour - Sam Agten - Belgium
Midnight Protocol wants you to feel like a real hacker without having to learn a single line of code. With keyboard-only controls, every keystroke becomes part of the experience. But there's more to this indie game than its clever interface. It's also a tactical RPG where your decisions shape who you trust and what kind of hacker you become.
Sarah sits down with Sam Agten, lead developer and designer of Midnight Protocol and founder of Belgian indie studio Sixtyfour, to explore how the game came to life. They discuss the challenges of designing keyboard-only gameplay, writing a compelling story, and teaming up with LuGus Studios to bring the game to market.
Sam also shares his journey as a game developer and teacher, the lessons he learned from Midnight Protocol, and how those experiences are shaping his upcoming game, Stip.
Episode Timestamps:
0:00 Intro
1:26 Sam's upcoming game, Stip
5:33 Releasing Midnight Protocol
7:34 The success of Midnight Protocol
9:16 Player and reviewer feedback
10:55 A scene from Midnight Protocol
13:20 Designing keyboard-only gameplay
20:05 Writing a compelling story
22:17 Visual design challenges
25:31 Great sound on a small budget
27:25 Why hacking?
30:07 Co-developing Midnight Protocol
36:31 Sam's favorite feature
37:56 Happy accidents in development
38:53 Lessons from Midnight Protocol
39:51 Sam's journey into game development
41:56 The story behind Sixtyfour
43:32 A memorable dev moment
44:34 The best and worst of indie development
47:11 Sending a message back in time
47:58 Dealing with AI
51:51 Finding a publisher
54:08 The indie game scene in Belgium
56:08 What's next for Sam? / Outro
As always, have fun listening! If you like what we do, tell your friends (and enemies) about us.
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