
#49 - Eric Dietel: Good Conversation High Intertextuality
You are chasing the elusive high score–the ability to carve your initials (or some other inappropriate word or abbreviation) digitally into your favorite machine. The perfect combination of greasy, sticky, and fast fingers has you hitting the best in-game combos necessary to achieve your best score yet…shoot…just one more quarter.
Writer and game designer Eric Dietel joins Intertextual Experience for its 49th episode. Centering the discussion and format on Good Game High Score, a game Eric co-designed with his wife Bree, this conversation is able to flow as smoothly as a card game between a group of friends at the table. Whether Eric is reflecting on connections between screenwriting and game design or creating new stories within the context of old experiences, this episode winds up being an exploration that taps into the beauty of creating and “loving the wrinkles” that will inevitably form when we do create.
In some very fun timing, my copy of Good Game High Score was just delivered!
Check out the rules video that my early interrupting edit recommends you to watch (when you can) to provide some good context for the interview (it’s also just really good, so watching it is worth it regardless):
From there, go get yourself a copy of the game if you don’t have it already!
Cool and Normal Productions on Instagram
Games Mentioned in this Episode Slide
Intro (0:00)
RIP Bonsai 🙁
Television Writing and Game Design #1 (11:28)
Television Writing and Game Design #2 (21:04)
Approaching climbing games with a narrative focus.
Co-design (37:53)
Learning Moments from this First Project (46:54)
Arcades (59:26)
What’s next (1:08:38)
Hypothetical TV Show Writing Opportunity (1:14:08)
A Text on Eric’s Mind (1:17:13)
And a little bit of an intertextual experience…
Wrap-up Questions (1:27:23)
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If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets, so any financial support would help with the subscriptions that make this project go smoothly.
That can be done by "buying me a coffee" and/or buying a copy of my board game (I like it).
All of my socials and support information can be found here: Intertextual Experience Linktree
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