Gaming Tech Brief By HackerNoon podcast

How to Turn an AI-Generated Track Into a Seamless Game Loop With FFmpeg, Godot, Unity, and Web Audio

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This story was originally published on HackerNoon at: https://hackernoon.com/how-to-turn-an-ai-generated-track-into-a-seamless-game-loop-with-ffmpeg-godot-unity-and-web-audio.
Cut an AI-generated instrumental into a click-free game loop: bar math, an FFmpeg crossfade script, a seam check, and loop points in Godot, Unity and Web Audio.
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #game-development, #ai-music, #ffmpeg, #godot, #indie-game-dev, #python-audio-processing, #audio-crossfade, #sample-accurate-audio-editing, and more.

This story was written by: @minwu-netinnovate. Learn more about this writer by checking @minwu-netinnovate's about page, and for more stories, please visit hackernoon.com.

AI music generators write songs that have a start and an end, but game music has to repeat forever. This guide shows how to cut a generated instrumental on the bar grid, crossfade the seam with FFmpeg, check it for clicks, export it to a format that doesn't add gaps, and set intro and loop points in Godot, Unity, and the Web Audio API.

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