
[PREVIEW] Design Session #78: Flaws Emerge
We never said we'd get it in one! While we're very happy with the core mechanics of Threadspinner, as we continue to record episodes across all three campaigns, we've begun to take note of some design flaws that need addressing.
One of the dangers of making the game rules diegetic is that the PCs know that they're in a story and can try to exploit the narrative structure to shortcut the game! We don't really spend enough time in each Region for it to feel as well-realized as we'd like it to! Kinda sucks if you have 0 Thread and want to continue participating in the game but can't! Maybe The Fae shouldn't be able to generate up to 15 charges to copy a powerful enemy's strongest ability!
The show's called a Playtest for a reason, and this month we have a variety of large and small design problems to tackle, while still making time to talk about whether we should get around to watching Mad Men. We should probably get around to watching Mad Men.
Edited by Luke
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