Eidolon Playtest podcast

[PREVIEW] Design Session #76: Devils and Development

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This month, we work on filling in some gaps that we left out of Draft 1 of Threadspinner, since making it ready for Session 0 was more important than getting every single aspect of it finished. Specifically, we further build on what it takes to develop an Artifact, and work up elevator pitches for the 22 types of Devils that players can encounter when they allow their Malaise to climb too high.

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