
-- To Access All Bonus Material Mentioned In This Series, Visit gobeyondcurious.com/files --
Last week, I released the FIRST ever 4% File -- the first of an 11-part series where I'm surfacing the most powerful, high-leverage insights buried inside 334+ hours of interviews with some of the most curious minds out there.
Quick recap (if you didn't listen yet, or you want a refresher from last week):
In the first file, we started by asking a big question:
What game am I currently playing in life, and did I choose it consciously?
We talked about how society hands us these "default games", and just how easy it is to trick ourselves into thinking we're playing our own game...
... when in reality, there may still be elements of the default games we're playing that no longer serve us.
. . .
The blessing and curse of living in 2025 is that exponential technology is causing more and more of those "default games" to freeze, and some to stop working altogether.
And instead of seeing that as a threat, it’s a HUGE opportunity for us to pause, remove any fragments of the default game that may or may not have been handed to us… and design one that’s truly ours.
That’s where the Player vs. Architect idea comes in.
You have a Player — the version of you running around inside the game — and you have an Architect, the version of you who can step outside the game, see the whole thing, and consciously create it.
In File One, we focused entirely on understanding your Player using the Find Your Four™ framework refined within my Curiosity Island™ community.
It's the 80/20 of the 80/20 where you find just 4% that creates not only the greatest impact but the greatest joy.
In the SECOND File we step into Architect mode.
Here's what's on our roadmap for the Second File:
For the first time ever on the podcast, I'm taking you inside Curiosity Island by sharing a raw, unscripted conversation that happened earlier this year.
You’ll hear the exact breakthrough that completely reframed how we approach goals, accomplishment, and identity evolution… and why the traditional, default ways of setting big visions often don’t serve people like us — people who are using our game as a vehicle to become the next, truest version of ourselves.
Then from that conversation, I reveal the core structure of what I now call The Operating System.
This is a framework developed out of hundreds of hours of testing and evolution for the Architect version of you to design a game that fits your unique Player.
And of course, I'll be giving you some powerful tools to help you as an Architect to design your own game.
And finally, you’ll get the tools to start designing your own game.
READY PLAYER ONE!
Show Notes Generated With The Help of AI!
00:00 - Introduction to Beyond Curious and today’s exploration of the Architect Operating System
Brandon Fong welcomes listeners to the second installment of the 4% Files series, designed to surface transformational insights from 334+ hours of Beyond Curious content. This episode moves from understanding the "player" (from File 1) to designing the game itself—as the "architect"—through a framework inspired by co-creation on Curiosity Island.
00:51 - Recap of File 1 and introduction of the Architect concept
Brandon recaps the major theme of File 1—consciously choosing your life's game—and...
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