
0:00
17:50
In a system where the players can mechanially force a villain to answer hard questions, like, "what are you trying to achieve, actually," it's important for a GM to remember that your villains don't always have to be rational. Sometimes it's just as good to say something deranged and then laugh like a lunatic.
Weitere Episoden von „We Will NOT Play DnD“



Verpasse keine Episode von “We Will NOT Play DnD” und abonniere ihn in der kostenlosen GetPodcast App.








