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Ariel Smith (Test Discipline Manager at Bungie), Marcin Pieprzowski (Test Software Project Manager at Ubisoft), and David Benefield (QA Lead at Obsidian Entertainment) break down the ISTQB Game Testing syllabus, covering what it does well, what it doesn't, and ways to improve it.
All individuals appearing on the podcast are not doing so as official representatives of their respective companies and the opinions expressed here are their own.
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