
Timestamps
0:00 Intro Thesis 2:06 Gameplay - Problem Cards & Risky Mechanics 19:01 Bans 25:17 Ban Timing Windows 30:09 Cards to Ban and How to ban them 36:30 Fun is more important than Data 38:01 Actually Playtest the Cards 48:32 Simplify the Cards 53:32 Not Learning Lessons, Repeating Mistakes 58:04 Play Draw Problem 1:03:42 Big Spell Finishers, ETBs, Planeswalkers 1:13:52 Tournament Rounds are Too Long 1:22:24 Prices & Finance - MH3 Pro Tour 1:26:42 Too Many Sets Too Fast 1:37:14 Anecdotal Player Reactions to MH3 1:40:34 Staples are too Expensive 1:42:45 Collector Boosters 1:45:00 Mythic Rarity 1:49:32 Standard Rotation 1:50:05 Financial Barrier to MTG 1:55:36 Premium Priced Packs 1:57:42 Arena Economy 1:59:51 Precon Deck Viability 2:07:29 Digital Redemption 2:13:06 Prize Support 2:16:59 Promos 2:21:53 The Value of Tournament Coverage 2:27:32 Consistency & Simplicity 2:34:47 Too Many Card Variants 2:45:42 Missing Cards on MTGO & Arena 2:59:08 Digital Exclusive Cards 3:01:00 Organized Play Problems 3:09:12 Game Stores & Singles Distribution 3:22:13 Card Stock Quality & Foil Curling 3:33:27 Don't Fire Your Most Talented People 3:35:56 Viewer Comments 3:52:49 Force of Will is Duct Tape 3:55:22 More Comments 4:05:27 Time to Sell Out 4:13:51 Goodbye
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