
#163 The Quarterly: My 24h Work week and What I'm Actually Working On (And What I Got Wrong)
In this first quarterly update I talk about the private company cohorts I'm building, the free Adobe Firefly workshop series, and three shifts I saw in the field over the last three months. Plus the honest version of how I actually work: three days a week, what that constraint did to my business, and the one thing I got wrong and waited far too long to fix.
IN THIS EPISODE
- Why Claude Code stopped being a developer tool and turned into a research interface
- How documentation moved from hygiene to infrastructure, and why designers are well positioned for that shift
- What changes in your design work the moment an AI feature acts instead of suggests
- Why being an expert in everything is no longer the goal, and what replaces it
- How working three days a week made my business sharper instead of smaller
- Why design teams rarely struggle with tool knowledge and almost always struggle with agreement
- The thing I waited six months too long to fix
RESOURCES
Work with me: if you're self-employed and open to collaborating at some point, fill out this short survey. Completely non-binding, takes two minutes.
https://docs.google.com/forms/d/e/1FAIpQLSef6hsir1t5StSir8yPVA-0T6YsojyCmfR8X4kidDb8f7wJXw/viewform
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