Episode 74 – When Games simulate Real World Cultures For Profit (With Andrei Zanescu)
When game companies simulate cultures in their games they usually focus on the tropes that their intended audiences have about those cultures and then design their game around those tropes. Is there anything wrong with that? If so, what? What can game designers do to present cultures – present and past – more respectfully?
---------------------------------------------------------------
Andrei Zanescu is a newly minted Doctor of Communication at Concordia University, in Montreal, Canada. His research focuses on resonance and its uses for (re)producing culture, in blockbuster games both digital and analog, as well as the overlap between blockbuster films and games. He also researches the political economy of game distribution, and the monetization of game platforms. Andrei is co-author of Microstreaming on Twitch, which is forthcoming from MIT Press. And he’s co-host of the Humor and Games.
------------------------------------------------------------
JOIN THE ETHICS AND VIDEO GAMES COMMUNITY:
- Follow/like/share us on Facebook, Twitter, and YouTube
- Explore our website and check out our Video Games Ethics Resources Center: https://ethicsandvideogames.com
- If you're game to lend us your financial support, we'd love to have it and can definitely use it! You can do that here: SUPPORT OUR PODCAST!
- Give us a review whereever you listen to podcasts
- If you've got an idea or an ethical issue involving video games that you think would make for a good podcast, please let us know!
Contact us at ethicsandvideogames.com or email us at [email protected]. We’d love to hear from you!
Hosted by Shlomo Sher, Ph.D. and Andy Ashcraft
Production by Carmen Elena Mitchell
Music and graphics by Daniel Sher
Weitere Episoden von „Ethics and Video Games Podcast“
Verpasse keine Episode von “Ethics and Video Games Podcast” und abonniere ihn in der kostenlosen GetPodcast App.