
Cole and I worked together for four years at ZeniMax Online, so this one felt like catching up with an old friend, with a few things I’d never heard before. I knew Cole came from science. I didn’t know about the two years of YouTube, the leap of quitting a stable job, or how close he came to never working in games at all.
What I loved most is how he looks at it now. Every detour, from the lab to the rejection to the cancelled project, handed him something he’s still using. He’s honest, funny and a little raw about it too, especially on burnout and on what it’s like to lose a project you’ve poured four years into.
Highlights
- Why four years of bacteria research turned out to be the best preparation for pitching game mechanics
- Playing 950 indie games in two years, and how that YouTube channel became a grad school application
- Having two job offers at once and learning to negotiate for the first time
- The grappling hook story: understanding what players are really asking for
- What a cancelled project taught him about giving a little less to work, and the grief-themed game he made afterwards
- How an introvert spends a whole social battery on a big team
Come and listen to the full conversation with Cole. I think you’ll enjoy it as much as I did.
Find the Podcast at:
Find Cole At:
- https://www.linkedin.com/in/colemorgandesign/
- https://coalfire.itch.io/
- https://m.youtube.com/c/CoalFire
Find my episode of the Level Design Lobby here:
- https://youtu.be/lwTwv2aiLWQ?si=tSYtE8VhMWCcIu9M
- https://open.spotify.com/episode/2FLn7orfo4pSo8sijbLbCR
Find my episode of The Retro Hour here:
- https://youtu.be/FabiY0keM3I?si=BecLWcu0YAvdBKA4
- https://open.spotify.com/episode/2fBMB4KKQkCk8JkjwjHigK
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