EP 15 - From a USC Student Club to 150 Campuses: Dylan Huey
Dylan Huey started live streaming on Musical.ly at 14, five hours a day for three years straight, because he was being bullied in middle school and wanted to find his people online. At USC he joined a 40-member club whose members had 20 million followers between them, and turned it into REACH: a creator organization on 150 campuses and a 45-person company with a marketing agency, talent management, ventures, a studio and a data business.In this episode of The Volume Game, Lukas Steiner speaks with Dylan Huey: CEO of REACH, creator with 6 million followers, and at 24 one of the youngest people at his own company.Dylan grew up in Silicon Valley with a father who was CFO of Sega for 20 years and a mother who launched Sonic the Hedgehog and Xbox Live, and he deliberately stayed away from gaming content. By 16 he was producing EDM, touring 500-cap rooms on Fridays and managing friends like Chase Hudson from 200,000 to 5 million followers, until it all started to feel like work and he burnt out. At USC, during COVID, he joined 16 clubs. One of them, USC Reach, was a weekly Zoom with a guest speaker. He joined the executive board, brought in Puma, Boohoo and BYLT Basics, took over as president, and applications went from 30–40 a semester to 250, then 400.Lukas Steiner and Dylan talk about how he played the student card: 100 cold pitches a week and calls with CMOs between classes, and the advice from a USC business comms professor that still shapes how he uses LinkedIn. Why REACH took no money for its first three years, and how brands paid creators directly so nothing touched a student organization's bank account. How the nonprofit chapters and the for-profit agency work together, what happens when members graduate, and why alumni who go on to Meta or Rare Beauty come back to REACH for access to its members. And what the Sourcify acquisition adds: proprietary data on what 300,000 brands spend on influencer marketing, and 6 million TikTok creators.Plus: why live streaming now runs on MrBeast-style hooks and Kai Cenat-style events, the emoji game he used to gamify his streams, the NFT company that cost him $100,000, the three lessons he would take into a restart (build a team, stay in an industry you know, hire slow and fire fast), and the one question he asks every REACH applicant.If you run an agency, manage creators, or want to reach Gen Z on campus, this episode is for you.Follow Dylan Huey and REACH:LinkedIn: https://www.linkedin.com/company/reach-famWebsite: https://reachprojects.coChapters00:00 Intro: a USC club with 20 million followers01:32 Silicon Valley kid, five hours a day on Musical.ly02:34 Bullied in middle school, finding his people online04:38 Why live streaming now runs on hooks: MrBeast and Kai Cenat07:15 No strategy: juggling, the emoji game and early gamification09:33 Parents at Sega and Xbox, and why he never streamed games11:11 EDM, touring and managing Chase Hudson to 5M followers13:44 Burnout at 16, and how he picks platforms now18:41 Joining 16 clubs and taking over USC Reach21:48 Going national: 150 universities and a full company23:15 The through line: always finding community27:21 Playing the student card: 100 brand pitches a week32:54 No money for three years, and how creators got paid35:22 Nonprofit chapters, for-profit agency36:19 What happens when members graduate38:02 The goal: a creator-led conglomerate and an IPO40:50 Sourcify: data on 300,000 brands42:53 Starting over: three failed companies, three lessons48:12 Failure culture in Europe and the US49:53 A question for the next guest