Running Off The Rails podcast

New Tradeoffs, Counters, Hands, and Throws For Your Game of DnD

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Ray and Ariel provide mechanics that address specific criticisms they made of 5e in the previous episode. Here are some short rules that will...

  • Prompt players to choose between a more diverse set of weapons
  • Inspire new rivalries between different types of spellcasters
  • Help you to present more varied loot and rewards to your players.

Three design tools modern games use to make interesting encounters: power budgets, counters, and hands/throws. Dungeons and Dragons falls short in implementing these design principles sometimes for the sake of simplicity. Let's fix it.


Show Notes: https://www.runningofftherails.com/en-us/articles/decisions-episode-notes


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