
Ray and Ariel provide mechanics that address specific criticisms they made of 5e in the previous episode. Here are some short rules that will...
- Prompt players to choose between a more diverse set of weapons
- Inspire new rivalries between different types of spellcasters
- Help you to present more varied loot and rewards to your players.
Three design tools modern games use to make interesting encounters: power budgets, counters, and hands/throws. Dungeons and Dragons falls short in implementing these design principles sometimes for the sake of simplicity. Let's fix it.
Show Notes: https://www.runningofftherails.com/en-us/articles/decisions-episode-notes
Website: https://runningofftherails.com
Emery’s Log of Legendary Eminences: https://www.kickstarter.com/projects/runningofftherails/emerys-log-of-legendary-eminences
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