
Often, when you're given a sword in video games, the only solutions it provides are violent. But what if was also how you opened doors, solved puzzles, and traversed a wide map? You'd need a pretty big sword to do all that.
Matt & Geoff are joined by Jack Breen, solo dev behind Studio Hybrid's first title, The Zelda-influenced metroidvania GIGASWORD, to discuss bringing influences and old ideas into new projects, the pitfalls of genre pigeonholing, and the importance of how a game feels
Check out GIGASWORD on Steam
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Episode Art by Case Aiken
Episode Music by Geoff Moonen
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